An industry veteran, David has worked on rendering and engine technology for a mountain of games including Call Of Duty, Assassin's Creed, FIFA, Sleeping Dogs, and much more.
Best recognized for work on mixed reality theme park attraction software involving AAA video game intellectual property (under NDA, TBA), Dan has also produced 26+ Independent Games.
With a strong background in console development, our team understands the challenges and unknowns associated with developing launch titles for new Microsoft consoles.
Our engineering team has launched titles on every new Microsoft Xbox to date; as well as titles for PC, PlayStation 1, 2, 3 and 4 and various Nintendo platforms including the Nintendo Switch.
We are offering full time software engineers with experience on console launch titles and tight deadlines dedicated to your project and integrated with your team. Our leadership has developed and shipped titles for hit franchises including Sleeping Dogs, FIFA, Call Of Duty, Assassin's Creed, Madden, and even Teenage Mutant Ninja Turtles.
New console launches are extremely lucrative but come with significant unpredictability and even shorter deadlines. Making these tight deadlines requires all the qualified help you can get.
We are a team of experienced developers. Our leadership has shipped titles on every new Microsoft Xbox to date. We've experienced the Xbox launch cycle with both the specific knowledge of hardware and chips as well as the soft knowledge of the unique challenges launching titles on new, unreleased consoles presents.
It's an exciting and lucrative time, if you're a game developer you want to be launching with the Microsoft Xbox Series X and it's a simple decision to choose only the most experienced team of experts to get you there before it's too late.
Victoria Satellite Studio Inc. was started by industry veteran and once One Bit Labs developer David Galloway and his friend Dan McKinnon. The two wanted to move away from a new direction of theme park attractions and continue their legacy of serving AAA game studios with AAA game development services from Victoria, BC, Canada
We were established Q4 of 2019. We are new to the market, though our team is highly experienced in both software engineering and leadership in AAA video games.
We've worked with external developers on AAA titles ourselves and have stories of both the good and the not-so-good. The not-so-good ones are late for meetings, make excuses, estimate poorly, are sloppy with their process, blame, confuse don't commit to improvement, and push sloppy work. The good ones are prompt, keep their word, estimate well, have clear processes, are clear communicators, take ownership, commit to continuous improvement and consistently produce high quality standards-compliant code.
We see these things as customer service. We see our clients the way a hotelier sees their honored guests. We use a combination of customer service and excellent standards as a sign of respect as well as ensure a high quality experience. Compliant code, effective communication. test-driven coding practices, and a culture of extreme ownership contribute to providing an environment where this is possible.
We are available for on-site training, video conference, video walk-throughs and can integrate into any communication tools or practices your project requires.